Interface Segregation Principle (ISP)

The Interface Segregation Principle (ISP) is a principle in object-oriented programming that states that no client should be forced to depend on methods it does not use. In other words, a class should not have to implement methods that it does not need or use, and interfaces should be designed to be as small and cohesive as possible.

The ISP is one of the five SOLID principles of object-oriented design, which aim to create more maintainable and flexible software systems. The ISP is important because it promotes code that is more modular, flexible, and extensible, which makes it easier to understand, test, and modify.

In practice, the ISP means that interfaces should be designed to provide a minimum set of methods that are required for a specific client or set of clients. Interfaces should be small and focused on specific responsibilities, rather than large and general-purpose. This allows clients to depend only on the methods that they need, without being forced to implement methods that are not relevant to them.

Here’s an example in Python that demonstrates the Interface Segregation Principle (ISP):

from abc import ABC, abstractmethod


class Shape(ABC):
    @abstractmethod
    def area(self):
        pass

    @abstractmethod
    def perimeter(self):
        pass


class Rectangle(Shape):
    def __init__(self, width, height):
        self.width = width
        self.height = height

    def area(self):
        return self.width * self.height

    def perimeter(self):
        return 2 * (self.width + self.height)


class Circle(Shape):
    def __init__(self, radius):
        self.radius = radius

    def area(self):
        return 3.14 * (self.radius ** 2)

    def perimeter(self):
        return 2 * 3.14 * self.radius


class VolumeCalculator:
    def volume(self, shapes):
        total_volume = 0
        for shape in shapes:
            if isinstance(shape, Shape):
                total_volume += shape.area() * shape.perimeter()
        return total_volume

In this example, we have a base interface Shape with two abstract methods: area() and perimeter(). We then have two concrete classes Rectangle and Circle that implement the Shape interface.

We also have a VolumeCalculator class that calculates the total volume of a list of shapes. The volume() method takes a list of shapes as input, and iterates over them, calculating the area and perimeter of each shape and adding them together.

By using the ISP, we have separated the Shape interface into two separate methods (area() and perimeter()), which allows us to implement only the methods that are relevant to each shape. This means that a Rectangle object does not need to implement a perimeter() method that is not relevant to it, and a Circle object does not need to implement an area() method that is not relevant to it.

This also means that we can pass any object that implements the Shape interface to the VolumeCalculator class, without worrying about whether it has implemented methods that are not relevant to it. This makes our code more flexible and extensible, and easier to maintain and test.